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Digimon v pet training effectiveness
Digimon v pet training effectiveness







digimon v pet training effectiveness digimon v pet training effectiveness

If the owner's Digimon hit three out of five, it would lose one pound and its strength would increase. The shadow Digimon would attempt to block, either upwards or downwards. The owner would then push either the top or middle buttons, and the Digimon would fire an attack either upwards or downwards, respectively. In shadow boxing, the owner's Digimon would appear on the right, and a duplicate "shadow" would appear on the left. Digimon can eat an unlimited number of vitamins. Once the Digimon reaches the Rookie stage, it will be able to eat far more than its hunger level requires before getting full. However, feeding the pet either of these would increase the Digimon's weight, affecting digivolution possibilities and battle outcomes. The meat decreased the pet's hunger, and the vitamin increased its strength and energy. If a Digimon had no energy in its energy bar, it would be unable to link up and battle. The user can check the pet's age, weight, strength, hunger, and energy stats here. The Digimon had several functions that allowed the owner to take care of the pet. 6.2.3 Digimon Pendulum Progress III: Animal Colleseum.6.2.2 Digimon Pendulum Progess II: Armageddon Army.6.2.1 Digimon Pendulum Progess I: Dragon's Roar.6.1.6 Digimon Pendulum 0: Virus Busters.6.1.4 Digimon Pendulum IV: Wind Guardians.6.1.3 Digimon Pendulum III: Nightmare Soldiers.6.1.1 Digimon Pendulum I: Nature Spirits.Minimum requirement: 15+ battles at either Child or Adult stage.įor a good chance of evolution: 15+ battles at both Child stage and Adult stage.Ī high win percentage improves the chances of evolution, but battling at both Child and Adult stages are more important. The Digimon will wake up, with no effect on the counters. If you want to wake it, without this being counted as a sleep disturbance, then set the clock to some time during the day. Wake the Digimon up by going to the Food menu, training it, or selecting the Battle option. It is necessary to wait until it loses a hungering heart before overfeeding it again. To overfeed, stuff the Digimon with food until it won’t eat anymore. It’s counted if you win, if you lose, or even if you cancel in the middle. Version 1: A training session is counted whether or not you complete all 5 rounds. If the Digimon falls asleep with empty hunger or strength, this still counts as only one care mistake.Īccumulating up to 4 piles of poop has no effect at all. Leaving the lights on for 20 minutes after the Digimon falls asleep counts as a care mistake. And if you leave the Digimon for a few hours before feeding it, and it bleeps again a few times, then even this counts as only one care mistake. However, if BOTH hunger and strength run out, this counts as only one care mistake. If you don’t feed it for 20 minutes, the call icon goes out again, and that’s a care mistake. So, for example, nothing that happens to the newly hatched Digimon affects growth at all.įood and strength: When the Digimon’s hunger hearts run out, the call icon lights up. The counters (except for battles) are reset when the Digimon evolves. Tyranomon/Meramon/Seadramon: Perfect level requirements Monzaemon Greymon/Devimon/Airdramon: Perfect level requirements Mamemon The Digimon pet had several evolution capabilities, so two owners could have wildly different Digimon.īotamon: Wait about 60 minutes Child AgumonĪgumon: 0-3 Care Mistakes, Train 32+ TyranomonĪgumon: 4+ Care Mistakes, Train 5-15, Overfeed 3+, 0-4 Sleep Disturbances Devimonīetamon: 0-3 Care Mistakes, Train 48+ MeramonĪgumon: 4+ Care Mistakes, Train 16+, Overfeed 3+, 0-6 Sleep Disturbancesīetamon: 0-3 Care Mistakes, Train 0-47 Airdramonīetamon: 4+ Care Mistakes, Train 8-31, Overfeed 0-3, 9+ Sleep Disturbances Seadramonīetamon: 4+ Care Mistakes, Train 8-31, Overfeed 4+, 0-8 Sleep Disturbances NumemonĪgumon/Betamon: When you do not fulfill the requirements of other Digimon Perfect MetalGreymon The game objective of this V-Pet is every owner would start off with a baby Digimon, train it, take care of it, make it evolve and then have battles with other Digimon owners to see whose was stronger.

DIGIMON V PET TRAINING EFFECTIVENESS TV

What will then became a TV series, toyline, comics, trading card game, and video games, began as a Tamagotchi for boys (as Bandai was also the creator of the Tamagotchi, which was more appropriate for girls), with the distinctions of being much harder and being able to connect to fight other Digimon v-pets. Virtual pet or V-pet is the first Bandai’s Digimon product who inspired by Tamagotchi, first product was launch on 1997, V-pet always launches in two version Japan and English, they slightly different from their keychain.









Digimon v pet training effectiveness